When looking for inspiration for my analogue code I decided to look at the work of Agnes Martin, an American minimalist who places focus on simplicity in her artworks. Martin’s exhibited works at the Guggenheim Museum in New York features geometric shapes on clean backgrounds and often include crisp lines and pastel colours for a … Continue reading Interpreting Instructions for Analogue Coding
Over the last few weeks I have explored STEM learning and code and have created a digital artefact reflecting on my experiences. I wanted my artefact to be empowering for myself and others. I wanted to tackle coding, a specialised work that requires some skill with programming and HTML experience, and prove that with the right support, anyone can … Continue reading Digital Artefact: Learning to Code with Arduino
For my DIGC310 digital artefact I decided to take a look at a traditional Italian card game my family has been playing for years: Briscola. I created an introductory video explaining the rules of the game, its distribution and some interesting facts. https://www.youtube.com/watch?v=xI6fZ2I1zHw I also documented a game of Briscola I played with my Nonna … Continue reading Introduction & Let’s Play: Briscola
Find my dossier for my DIGC310 game prototype Gradu-late here: Gradu-late Game Dossier. Alternatively, check out my other posts regarding Gradu-late throughout the stages of game design: Gradu-late Game Pitch & Playing Gradu-late in Real Time.
Pitching an idea for a game is relatively easy, as is creating a prototype of said game. The harder part, and probably the most confronting from my own experience, is having people play the game you designed and put your creativity into. Play-testing provides game designers with the important feedback they need to make changes … Continue reading Playing ‘Gradu-late’ in Real-Time