For my DIGC310 digital artefact I decided to take a look at a traditional Italian card game my family has been playing for years: Briscola. I created an introductory video explaining the rules of the game, its distribution and some interesting facts. https://www.youtube.com/watch?v=xI6fZ2I1zHw I also documented a game of Briscola I played with my Nonna … Continue reading Introduction & Let’s Play: Briscola
Find my dossier for my DIGC310 game prototype Gradu-late here: Gradu-late Game Dossier. Alternatively, check out my other posts regarding Gradu-late throughout the stages of game design: Gradu-late Game Pitch & Playing Gradu-late in Real Time.
Pitching an idea for a game is relatively easy, as is creating a prototype of said game. The harder part, and probably the most confronting from my own experience, is having people play the game you designed and put your creativity into. Play-testing provides game designers with the important feedback they need to make changes … Continue reading Playing ‘Gradu-late’ in Real-Time
University life comes with many perks and a few disadvantages. Getting to graduation is a lengthy process — as I am sure many students, past and present, have come to find. According to the ABC “an alarming number of students still do not make it beyond their first year of university”. What better way to make … Continue reading Gradu-late: Game Pitch
Upon opening the box, Splendor appeared to be a complex game that required a lot of skill and tact. After playing the game a few times it revealed that the challenge is what made Splendor so entertaining. Created and designed by Marc Andrè, Splendor is set in the Renaissance period in which gamers are merchants … Continue reading A Splendid Game Called Splendor