Playing ‘Gradu-late’ in Real-Time

Pitching an idea for a game is relatively easy, as is creating a prototype of said game. The harder part, and probably the most confronting from my own experience, is having people play the game you designed and put your creativity into. Play-testing provides game designers with the important feedback they need to make changes … Continue reading Playing ‘Gradu-late’ in Real-Time

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The Future for Women in STEM & Arduino’s Practical Influence

The present and the future are inevitably becoming rapidly technological. The possibilities are quite literally endless, with autonomous cars, clean meats and virtual reality technologies becoming more and more of a reality than ever before. As a result of this, the workforce has changed dramatically since the early 1900s, — manual labour is becoming less … Continue reading The Future for Women in STEM & Arduino’s Practical Influence